Custom games for the Commodore Amiga, built by a London development team that treats retro platforms with the craft they deserve. New original titles, faithful ports and restorations — developed with modern tooling, delivered to run on genuine Amiga hardware.
The Commodore Amiga has one of the most devoted followings in computing. Decades after its heyday, new games are still being made, hardware is still being bought and restored, and a passionate community keeps the platform very much alive. If you have an idea for an Amiga game — a brand-new title, a port, or a revival of something older — it deserves to be built properly.
Fulminous Software offers Amiga game development in London for enthusiasts, collectors, studios and publishers who want authentic Amiga software created with genuine care. We combine an understanding of the platform's real constraints with modern development practices, so you get a game that feels true to the Amiga while being built efficiently and reliably.
This is specialist, considered work rather than mass production. We take on Amiga projects because we respect the machine, and we scope each one honestly so you know exactly what is achievable on your chosen hardware before development begins.
End-to-end development for the Commodore Amiga, from first concept to a finished game that runs on real hardware.
We design and build brand-new Amiga games from the ground up — gameplay, artwork, sound and code — tailored to your concept and target hardware.
Bringing a design or an existing title to the Amiga, or taking a classic Amiga game to modern platforms, working carefully within each system's constraints.
Authentic pixel artwork and chip-style music and sound that suit the Amiga's character, produced to fit the palette and memory of your target machine.
Setting up and working within modern Amiga toolchains — Scorpion Engine, AmiBlitz3 or C — choosing the right approach for your game's complexity.
Fast, playable prototypes so you can feel the core of the game early and make decisions before committing to a full build.
Delivering your finished game in the formats you need — for floppy, hard drive or modern flash storage — and validated on genuine hardware.
Modern Amiga development no longer means hand-assembling everything on period hardware. We use today's cross-compilers and engines to develop efficiently on PC and Mac, then produce software that runs correctly on real Amiga systems. The right toolchain depends on your game.
Scorpion Engine is our go-to for efficient, script-driven and largely codeless creation, ideal for arcade-style and platform games. AmiBlitz3 gives us BASIC-based development with plenty of control. For performance-critical or more complex titles, we develop in C using the Amiga C Engine (ACE) and related cross-compilers, getting close to the metal where it matters.
Throughout development we test against accurate emulation such as WinUAE for speed, and validate on genuine hardware so nothing is left to chance on the machines your players will actually use.
We agree your target hardware at the outset, so the game is designed and tested for the machines and configurations your audience actually runs.
Not sure what to target? We'll help you choose based on your audience and the game you want to make.
A clear, honest path from idea to a finished Amiga game — with the platform's real constraints respected at every step.
We talk through your idea, agree the target hardware, and set a realistic scope for what the game will be — so expectations are clear before we build.
We shape the gameplay and produce a playable prototype early, so you can feel the core mechanics and steer the direction.
Pixel artwork and chip-style sound are created to fit the palette, memory and character of your target Amiga.
We build the game in the chosen toolchain, working within the hardware's constraints to keep it authentic and performant.
We test on emulation for speed and validate on genuine Amiga systems, so the finished game behaves correctly where it counts.
We deliver your game in the formats you need and support you through getting it into players' hands.
Amiga development is a specialist craft, and we work with anyone who shares a serious interest in doing it well.
A London software company that brings professional discipline to retro game development.
We take the Amiga seriously and build within its real constraints, rather than forcing modern shortcuts that break the authenticity.
Professional project management, clear communication and modern toolchains bring reliability to a niche that often lacks it.
We tell you upfront what is realistic on your target hardware, so there are no false promises and no surprises.
Code, pixel art and audio under one roof, so your game is coherent rather than stitched together from separate hands.
Rooted in London and happy to collaborate remotely with retro communities across the UK and beyond.
We care about the result. We'll be honest about what will make your Amiga game good, not just what's easy to build.
Working on a modern platform too? See our custom game development and our game development studio in Barking.
Yes — original Amiga games from concept to a finished, runnable title, built with modern engines and cross-compilers such as the Scorpion Engine, AmiBlitz3 and C with the Amiga C Engine, producing software that runs on genuine Amiga hardware and accurate emulators.
The classic range including the A500, A600, A1200 and A4000, across OCS, ECS and AGA chipsets, accounting for common memory and accelerator configurations. We agree the target hardware with you at the start.
Both. We develop and test against accurate emulators such as WinUAE for speed, and validate on real hardware. We can deliver builds for floppy disk, hard drive or modern flash-based storage.
Yes, in both directions — porting a design or existing title to the Amiga within hardware constraints, or bringing a classic Amiga game to modern platforms such as PC or mobile. We assess each direction before quoting.
Modern Amiga toolchains: the Scorpion Engine for efficient codeless and script-driven creation, AmiBlitz3 for BASIC-based development, and C with the Amiga C Engine and related cross-compilers — chosen to fit the game's complexity and target hardware.
It depends on scope. A small focused game is a much shorter project than a large title with extensive levels, music and artwork. We work in clear phases and agree scope and timeline upfront.
Yes. We collaborate remotely with regular check-ins, so we can work with enthusiasts, studios and publishers across the UK and internationally as well as in London.
Yes. If you have a part-built Amiga game or an older project you want completed or restored, talk to us — we'll review what exists and advise honestly on the best way forward.
Tell us about your idea and the hardware you want to target. We'll give you an honest view of what's achievable and a clear plan to make it real — no jargon, no obligation.
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