Fulminous Software designs and builds engaging 2D mobile games — casual, hyper-casual, puzzle, arcade and platformer titles — for iOS and Android. From the first sketch to a live, monetised game on the App Store and Google Play, we craft 2D games that are quick to play and hard to put down.
2D games dominate the mobile charts for a reason: they're fast to load, easy to pick up, and cheaper and quicker to build than 3D — which makes them ideal for hitting the market, testing an idea, and scaling a hit. But a great 2D mobile game still needs tight controls, a satisfying core loop, crisp art and smart monetisation.
Fulminous Software provides end-to-end 2D mobile game development for iOS and Android. We handle everything — concept and game design, 2D art and animation, sprite-based gameplay programming, UI, performance optimisation for mobile, monetisation and store launch — delivering games that look great and run smoothly on phones and tablets.
Whether it's a hyper-casual one-tap game, a level-based puzzler, or a mid-core 2D adventure, we build it to be fun first and profitable second.
Want the wider service? See our mobile game development services. Building in 3D instead? Explore 3D game development.
Everything that turns a 2D idea into a polished, profitable game on players' phones.
End-to-end 2D game development for iOS and Android — from the first concept to a live, monetised, supported title.
Turning your idea into a clear, buildable 2D game — core loop, progression, difficulty curve and the "one more go" factor.
Characters, environments, UI and effects — sprite sheets and skeletal animation crafted to look great and run smoothly on mobile.
Full production in Unity — tight touch controls, physics, levels and systems, built for iOS and Android performance.
Simple, addictive one-tap and swipe games designed for mass reach, fast iteration and ad-driven monetisation.
Level-based puzzlers, match games and casual titles with progression, boosters and retention mechanics.
Rewarded and interstitial ads, in-app purchases, subscriptions or premium pricing — tuned to your game and audience.
Store-ready builds, listing optimisation and submission to the App Store and Google Play, fully managed.
Bring an existing 2D game to mobile, or modernise and re-skin an older title with new content and features.
Post-launch updates, new levels, events, performance tuning and support to keep players coming back.
2D is the sweet spot for mobile. It's faster and cheaper to build than 3D, loads instantly, and runs beautifully even on budget phones — which is exactly where the biggest mobile audiences are. That means you can launch sooner, test ideas cheaply, and reach more players.
2D also plays to mobile's strengths: quick sessions, simple controls and instantly readable visuals. Most of the biggest casual and hyper-casual hits are 2D — and with the right design and art, a 2D game can be every bit as engaging and profitable as a 3D one, at a fraction of the cost.
Across every popular 2D genre on iOS and Android.
We ship your 2D game to both mobile stores from a single Unity codebase — and beyond if you need it.
Targeting a single store? See our Android and iOS game development, or go wider with cross-platform game development.
A clear path from idea to a live, player-tested 2D game — with the fun proven early.
Shaping the core loop, genre, audience and monetisation into a buildable plan.
A playable 2D prototype to prove the game is fun before full production.
Creating characters, environments, UI and animation in your chosen style.
Building levels, mechanics, controls and systems in Unity for iOS and Android.
QA across devices plus performance tuning for smooth play on low-end phones.
Store submission, then updates, new content and monetisation tuning.
Chosen to keep your 2D game fast, small and smooth on every phone.
A 2D mobile game partner that ships titles players love — fun, polished and profitable.
Design, art and engineering focused on great-looking, great-playing 2D mobile games.
We prototype early so the core loop is proven before full production.
Small, fast builds that run smoothly even on budget iOS and Android phones.
Ads, IAP and subscriptions designed to earn without hurting the experience.
Itemised quotes in GBP with full IP ownership on delivery.
Live-ops, new levels and updates to keep your game growing.
There's no single price — cost depends on scope. Here's what drives it for a 2D mobile game.
| Factor | Why It Affects Cost |
|---|---|
| Game scope | A one-mechanic hyper-casual game costs far less than a content-rich casual title |
| Number of levels | More levels and content mean more design, art and testing |
| Art style & animation | Custom, detailed 2D art and animation is a major cost driver |
| Features & systems | Progression, boosters, shops and events add engineering effort |
| Monetisation | Ads, IAP and subscriptions add integration and tuning work |
| Backend / live services | Leaderboards, cloud saves and live-ops need infrastructure |
| Platforms | iOS + Android from one codebase, with per-store testing |
| Live-ops & updates | Post-launch content and support are usually a recurring cost |
The design and building of two-dimensional games for iOS and Android — game design, 2D art and animation, sprite-based programming, UI, monetisation, testing and launch, most commonly in Unity.
It depends on scope, art style, levels, features and monetisation. A simple hyper-casual game costs far less than a content-rich casual title. We provide a free, itemised quote.
A focused hyper-casual game can take a few weeks to a couple of months; a larger casual or mid-core 2D game takes longer. We give a realistic timeline at discovery.
Mostly Unity, which has excellent 2D tooling and exports to both iOS and Android. We can also use Godot where it fits the project.
Yes — both from a single Unity codebase, and we handle App Store and Google Play submission.
Casual, hyper-casual, puzzle, arcade, platformers, runners, idle/clicker, card and board games, and 2D RPGs — tailored to your audience.
Yes — characters, environments, UI and animation with sprite sheets and skeletal animation, optimised for mobile.
Through in-app purchases, rewarded and interstitial ads, subscriptions or premium pricing. We design the model that fits your game.
Whether it's a hyper-casual hit or a level-based puzzler, Fulminous Software can design, build and launch a fun, polished 2D game for iOS and Android. Tell us your idea and we'll shape the plan and a clear estimate.
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